pathfinder holy smite
Could work with the starknife Divine Fighting Technique (definitely get a blinkback belt though), but most of the rest were melee-based. My idea was to build a bulky frontliners that can dish out a good amount of damage too. Only evil and neutral creatures are harmed by the spell; good creatures are unaffected. The caster hasn't weakened the target, the Paladin's deity (or the Paladin's Faith) has. Holy Smite. One minute is a long time in combat. Duration instantaneous (1 round); see text . The additional deeds are great too, and can give you a lot of great options. Smite Evil is powerful enough without adding extra power to it. Range medium (100 ft. + 10 ft./level) . At 2nd level, the holy gun gains the smiting shot deed, which replaces the regular paladin’s smite evil ability. Source holy smite. NOTE: This may not quality for Holy Vindicator by RAW, but outside of Pathfinder Society you should be fine to do this, so long as your DM doesn’t play strictly by the rules with no leeway. The Overview: Divine Hunter. Holy Smite. School evocation [good]; Level cleric 4 . You draw down holy power to smite your enemies. Pathfinder Ultimate Combat, online. The damage dealt to evil outsiders increases to 1d10 points of damage per caster level (maximum 10d10) and the damage dealt to other evil creatures increases to 1d12 points of damage per 2 caster levels (maximum 5d12). Components V, S . The target would loose his DR against any smite attack so Holy Fireballs would burn demons that might be otherwise immune. Combat Healer would allow you to use two spells slots to cast a Cure spell as a swift action once per day ( twice at Oracle 11). As written, Smite Evil does not inherently bypass any form of DR, nor does it inherently count as Magic or Good for any purpose. Area 20-ft.-radius burst . Note that the Pathfinder version of Smite Evil does bypass any DR that the (valid) target might have. Casting Time 1 standard action . Holy Slinger (Ex): 1 Grit point for a chance to banish evil outsiders. You draw down holy power to smite your enemies. Of course, the weapon through which the smite is delivered would bypass DR as normal. The duration that creatures in the area are blinded increases to 2 rounds. Devoted Inquisitor: If you use Smite Evil and Sneak Attack on the same enemy, the enemy must Save or be Dazed for one round. Channel Smite, Greater: A slightly better version of Channel Smite. I fear you are going to far. The duration that creatures in the area are blinded increases to 2 rounds. On a successful save, an evil creature is blinded for 1 round. Holy Smite. Saving Throw Will partial; see text; Spell Resistance yes . And something somewhat different: Point-Blank Shot, Precise Shot, Deadly Aim, Rapid Shot, Clustered Shots, Improved Precise Shot—these would largely be instead of most of the above feats. I went Aasimar (angel-blood kin) for the bonus STR/CHA. I like the idea of the "always good guy" (last game I was the total opposite) and the Paladin class in general always interested me. Now i went looking at the wording of smite evil , and figured i would gain the bonuses of smite on every javalin. The spell deals 1d8 points of damage per two caster levels (maximum 5d8) to each evil creature in the area (or 1d6 points of damage per caster level, maximum 10d6, to an evil outsider) and causes it to become blinded for 1 round. Not quite as easy to use as regular Smite Evil, but you can use it … Source holy smite. This is a bit odd, as the paladin normally gains smite evil at 1st level, which makes the holy gun worse than the paladin at … Paladins are naturally strong archers in Pathfinder, so it may come as a surprise that Paizo created the divine hunter archetype (Ultimate Combat) to make them even better at it.Surprising or not, the divine hunter is a solid choice if you’re considering a paladin archer for your next character. 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