pathfinder: kingmaker 2h paladin build
KingHydra October 3, 2021, 12:54pm 3 Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Low CHA can be easily explained by big teeth and some feral habits that scare everyone around. Of all the 4 full martial classes, Paladins are the worst physical tanks. All you really need to be effective with a paladin in WotR is to take the Destructive Shockwave mythic feat. Crits on 15-20 for around 150 damage. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. If you decided to go melee, you will need to add Geniekind, Firebrand, and Sense Vitals to your regular buff routine. Has to rely on another alchemist or wands for shield before 14-15. 1)Two-Weapon Fighting 1)Shield Bash 3)Weapon Focus (Rapier) 3)Shake it Off (Bonus Teamwork feat) 5)Power Attack 7)Dazzling Display 6)Outflank (Bonus Teamwork feat) 8)Improved Two Weapon Fighting 9)Combat Reflexes 9)Seize the Moment (Bonus Teamwork feat) 11)Improved Critical 12)Shield Wall (Bonus Teamwork feat) 13)Shatter Defenses 15)Shield Master (Nuker Sorcerer), The Dark Pictures Anthology: The Devil in Me, +Stat Items. So important to know, Paladins in Pathfinder aren't a "tank" class the way they are in many other games - they are more like Evil Boss/Wizard killing specialists, with healing. In the long run Hare would be better.Or Agile Maneuvers. Its cheesy and it works. Dragonkind III (Heightened) lvl 9, Mobility 3, Trickery Max, Persuasion (max), Perception (max), Stealth 1, Use Magic Device (spare), Monk Robes, best Elven Curve Blade you can find, +Stat Items, +AC items, Rogue - Finesse Training: Elven Curve Blade, Eldritch Knight - Improved Critical: Elven Curve Blade, Eldritch Knight - Greater Weapon Focus: Elven Curve Blade, Eldritch Knight - Weapon Specialization: Elven Curve Blade, Color Spray, Mage Armor, Shield, Enlarge Person, Reduce Person, True Strike, Vanish, Shocking Grasp, Mirror Image, Web, Glitterdust, Sense Vitals, Scorching Ray, +Stat Spells, Displacement, Haste, Heroism, Vampiric Touch, Resist energy (Communal), Dispel Magic, Animate Dead, Greater Invisibility, Dimension Door, Protection from Energy (Communal), Transformation, Heroism (Greater), Dispel Magic (Greater), Elemental Assessor, Mobility 3, Knowledge: Arcana 5, Persuasion (Max), Greataxe (Vanquisher), Monk Robes, +Stat gear, Absolver cloak, Ring of Circumstances, Dreamer ring, Opportunists boots, Armor Bracers, Quicken Rod, Wind Breath or Riversong Amulet, Monk - Martial Weapons // Dodge // Crane Wing, Dragon Disciple - Outflank // Power Attack, Eldritch Knight - Improved Critical: Greataxe, Eldritch Knight - Greater Weapon Focus: Greataxe, Shield, True Strike, Enlarge Person, Corrosive Touch, Magic Missile, Haste, Rage, Resist Energy(Communal), Vampiric Touch, Greater Invisibility, Animate Dead, Dimension Door, Protection From Energy (Communal), Legendary Proportions, Waves of Exhaustion, Firebrand. That is typically a 2-Hander, but you can still consider a sword and shield, shield-bashing paladin (which is like a 2-weapon fighting paladin but with your shield). Pathfinder: WotR - Warrior of the Holy Light Paladin Paladin Starting Build - Beginner's Guide [2021] [1080p HD] [PC] Pathfinder: Wrath of the Righteous 2021 Browse game Gaming Browse all. To the tanky part. That pretty much covers it. You want Alchemist in your party, at least until you get to Water Shield. Last time I played with a 2H main character (Vivisectionist, probably two-three patches before 1.3), the Crane feats worked with 2H weapons. Kamas tend to have other special effects on them.Can be Swapped for whatever you like better. Add Amulet of Mighty Fists when you start shifting. +Cha helmet // +Str+Dex+Con gear. Let me introduce you to Deadly Earth. It's just due to how itemization works. +4 Wing = 76 melee AC. I opted for wings to help the Armour Class (AC) ramp. Theoretically, Paladin can be moved to 19-20, but I am kinda scared about Will saves. Doesnt bother much. Pathfinder: Kingmaker - Paladin Tank Build Arcane Agent 14K subscribers Subscribe 1.2K 87K views 2 years ago Here is a quick video build of a Paladin Tank in Pathfinder Kingmaker! Espaol - Latinoamrica (Spanish - Latin America), Don't be like me, visit your new villages. Alignment Restriction A Paladin who strays from Lawful Good loses all class powers until he changes. Dazzling is taken so he doesn't just stand there after initial control spells are fired. Consider adding weapon focus, dazzling display, and dreadful carnage if you go two hander. If you want to wait for level 8 spells is the question. With Dragon Form, it wont hinder you as you can cast Transformation to ramp up your AB by that time. Extra attack can go a long way. Monk robes, AC gear, Stat Gear. All rights reserved. Fire-breathing bears. :). If we get focused we will die flat-footed or not. Crane Wing and Riposte work with whatever on the current patch. A Trip Vivisectionist variant. Their magic and martial skills also make them well suited to defending others and blessing the fallen with the strength to continue fighting. With Haste you can get up to 10 attacks per round with 7d6 sneak attached. Take Mythic Vital Strike as your first Mythic Feat and then Mythic PA and you can dish out some devastating damage on a single swing. Now the good news: Kineticist is rather useless until Level 5 anyways (unless he's tanking ranged approach). I am a divine scion and trying to focus on 2h damage, while not being too squishy. 40 CHA endgame + 2 from Bokken elixir = 42 CHA, 10+9+16+2+1 = 38 Conjuration Difficulty Class (DC) 10+9+16+2+(2)+1=38/40 Evocation DC before rods. Something im missing? There are a few min-max class combos (i.e. Will probably want either blind immunity cloak, or Echolocation from a friendly alchemist late-game. Doesn't matter much which Infusion we take here. There is no way for monk to contend with that. Artisan Bokken. Level 8 we finally get to fire. Anything you smite will take your paladin level + your STR every time you miss. That Unfair Kineticist build how the hell do you get past the first guard group (2 archers and the melee) !? There are some good longswords late, but it might be a bit of a suffer.Can just go for two more magus levels. If you have Varnhold DLC. Authority. Early game, use staff or flaming nunchucks, AC items, 2x Arcane Protector in Act 2 - one at the Bandit Camp at the bridge, and the other on Bartho. So what is the best way to build a straight up 2 handed fighter? Don't forget that Overflow will compensate you some of the stats you burned (the same rule of Con>Dex Applies there). Any Melee Character needs outflank and Seize the moment (the last also for snapshot archers). Awesome. Seize the Moment can't be replaced so easily - you decide. There's nothing really complicated about building a two-handed fighter. You also have Pounce with a Smilodon form, and more than enough AC to take a charge, so you wont waste time running around. Is not mandatory, but is nice to have. Any good advice for building a 2h Paladin? The Paladin is a class in Pathfinder: Kingmaker . Will be easy with Shatter. Rod Of fFlaming Vengeance Equipped, Grandmaster rod Activated: 240 (base) +42 (average sneak damage) +32 (bloodline 20+12) = 314 Area of Effect (AoE) Fire Damage. Alignment: Lawful good Hit Die: d10 Strong all game long. When you get one amazing two-handed bastard sword from killing another barbarian in story mission - switch to that. Pit/grease/vinetrap for reflex, Stinking Cloud for Fortitude, Chains of Light for Will. Take Weapon Focus at 5, Shatter Defenses at 9 and Wings at 11. Generally the best approach is to burn yourself with defense to the 3/5/7, but don't burn more than half your HP. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Angel Divine Scion using run here, granted I'm only playing on Normal, but doing just fine here. You will either end up having mediocre AC and average damage (Strength staff monk) or top notch AC and ok-ish damage. If taking human: 7/18/13/10/7/19. Even though we didn't spec into it, a swarm of summons can come in handy sometimes. Buff Cleric Guide:https://youtu.be/jVHWnoOB0QIStrength Monster Guide:https://youtu.be/u4jFnnYNP9sCleric:https://youtu.be/ehcT3GW1h30Barbarian:https://www.you. Has self-sustainable Shield (with Extend rods) and 60m mutagen that should be enough to clear most maps. No robes ever meld into the form as far as I know, so it doesnt matter. Stacks some decent Armour Class (AC). You want an Alchemist in your party for Shield spell. Pretty much needs a decent scimitar (which a plenty) and a mithral armor to function. It can be used to detect if the target is evil or not, so you wont waste Smites.+4 Sacred STR and +2 Sacred AC. Sword and Shield or two-hander? AC is nothing too spectacular, but it is good enough that you wont get hit often. (Nuker Sorcerer) 6 Elven Arcane Warrior 7 Melee. Fire Eruption with Low Gather is a nice source of ranged damage. Turn off Spellstrike when you don't use touch spells (which is going to be pretty much always past midgame) to get 1.5 damage mod. 10m is enough per rest usually if you dont spend much time idling. Can also be longsword or whatever 1h you fancy. It was the first character I made in kingmaker. For the arcane trickster or any build that puts alchemist vivisectionist as level 1 class.the spells you pick in character creation need 11 int. Doesn't need to stack Dexterity (DEX) to hit stuff. Don't warn me again for Pathfinder: Kingmaker View Page Cancel So we just sit there with Gather Power Low on and poke enemies in the face. Has Web for early-game. Bites from different sources should not stack, but they do in this one. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Self-sustainable Shield spell (will need 2 Lesser Extend Rods). Animate dead and bloodline spells will do fine as fodder summons. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Glaive, Fauchard (exotic), etc). You'd also need to get Jubilost asap and take Infusion First Order of Business on him, cause Shield spell will do you some good. Not really important, but a bit of a buffer is handy. Deities do not provide paladins with any in-game bonuses, abilities or proficiencies, so you should pick the deity you like best in terms of ethos/Roleplaying. Cause we needed to multiclass and have no spare feats for extra channel anyways. Buff. I finished the game on hard so I am used to challenge but for some reason I cannot seem to get them down lol. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Heaviest armor you can wear (Heart of Valor early, Mithral +5 late), Scimitar, +AC items, +Stat Items. You will get this as a Bloodline spell, dont have to pick it.Or sirocco/hellfire ray if you don't have too many phys attackers, so your bard can cover.Can be skipped too. Haste, Resist Energy (Communal), Dispel Magic, Dragons Breath, Dimension Door, Animate Dead, Protection from Energy (Communal), Beast Shape III, Fire Snake, Geniekind, Angelic Aspect, Dragonkind I, Transformation, Sirocco, Heroism (Greater), Dragonkind II, Wave of Exhaustion, Firebrand, Legendary Proportions, Dragonkind III, Seamantle, Frightful Aspect, Vanish (Quicken), Burning Arc (Quicken), Mirror Image (Quicken), Sense Vitals (Quicken) Fireball (Quicken), Haste (Quicken), Displacement (Quicken), Dragons Breath (Quicken), Dimension Door (Quicken), Fire Snake (Quicken) Sirocco (Heightened) - lvl7.8.9. I chose early levels. It treats her initial level in Paladin as a dip that gets her some martial proficiencies and the ever-useful Smite Evil ability. You focus on Dex / charisma and toba lesser degree intelligence. Can be your Athletics character, Glaive early on, then best 2h weapon you can get, 2h Bastard Sword when you get it. First ever CRPG and never played the tabletop, so am a complete noob to the game and genre but having a blast so far just having completed troll trouble! In tough fights dont hesitate and chug Enlarge Person potion or toss a spell on him. At Level 6 we finally get to do what we were meant to: keep things permanently tripped with Bowling Infusion. Will have about 70+AC and 40+ AB late-game in case you are interested. Or Power Attack + Dreadful Carnage. Use metamagic rods extensively. That Dreadful might not pop soon enough, but its there and will keep everything reasonably terrified of your existence. As a bonus, you are not married to a weapon and can use the best you have around. Has some Damage Reduction (DR) so you wont drop dead unless focused. 2 points left to bring the weapon to +5. Meanwhile you will probably want to use monk weapons. There are some good longswords late, but it might be a bit of a suffer.Can just go for 2 more magus levels. There is a Bear Form scimitar in the game; you can make use of that as well. Thought I need to represent this one as the other Kineticist is designed more for comfortable late-game play on hard than anything. Two-handers are pretty straight forward as all you really need is Power Attack and Vital Strike lines of feats for damage. Cookie Notice Punishes tripped enemies hard. Then +4 Crane = 72AC. Its a tanky paladin you always wanted with good sustain and utility. You'll notice a lot of their abilities are all focused on 2 things - magical defense, and damage against evil monsters. Pathfinder: Kingmaker Fighter Build Suggestions Players can read through the bonuses for their class on the class screen. Build options? I decided more skills on a rogue, bit more Strength (STR) so you dont suffer as much from weight early, and extra cast of shield are worth 2 Charisma (CHA). Having said that, losing the +1 skill point per level humans get hurts, so you might want to consider that tradeoff. Dont think you can squeeze much more out of the class. Can also be longsword or whatever 1h you fancy. Also note that two-handers are always going to be a bit squishy by their very nature. Pretty straightforward. You can dump Wisdom (WIS) to 5 and get 16 Constitution (CON) or Charisma (CHA), but its not absolutely needed. Only really important ki-power is Extra Attack. Main two forms you want are Bear and Smilodon. I picked Bastard Swords just to spite Amiri in her uselessness (comparatively). Likes having an Alchemist in the party for Shield spell. Pretty much the same total control but in huge AoE. Deals tons of damage and controls everything from Level 3 pretty much. Damage is not too shabby either. Monk robes, Bracers of Armor, +AC items, +Stat items. ), and a Level 14 pet (buffed by our team feats). for the "Blind run Scion" build it mentions something like "wear the heaviest armor you can find" but the build can only wear light armor, am I supposed to take a heavy armor feat somewhere? Any good advice for building a 2h Paladin? +4 flanking = 54 (55) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64. YMMV though. Pathfinder is a tabletop RPG based off of the 3.5 Ruleset of Dungeons and Dragons. Paladin Build Options Sample Paladin Build Pathfinder: Wrath of the Righteous has a story that revolves around hordes of demons spewing from a magical wound in the very earth. If all you are after are the saves then 2x paladin is enough and you could 2h warrior or something for the rest. Or Blind Fight if you don't have an alchemist to give out Echolocation. Kineticist - Point-Blank Shot // Precise Shot // Fire / Extra Range, Kineticist - Weapon Focus: Kinetic Blast // Fire > Dreadful Carnage, Kineticist - Skill Focus: Persuasion // Fires Fury, Kineticist - Shatter Defences // Earth > Trip, Kineticist - Furys Fall // Earth > Greater Trip, Kineticist - Agile Maneuvers // Enduring Earth, Kineticist - Persuasive // Elemental Whispers - Centipede, Kineticist - Blind Fight // Expanded Defence > Flesh of Stone, Kineticist - Toughness // Fire > Iron Will, Kineticist - Cloud // Metakinesis: Empowered, Monk robes, fauchard(Mastery), stat items, AC items, Monk robe, cloak of winter wolf, opportunists boots, Alchemist - Combat Expertise(+2 int item) // Feral Mutagen, Alchemist - Trip // Combat Trick > Outflank, Alchemist - Crane Wing // Combat trick > Combat Reflexes, Sword Saint - Dazzling Display // Chosen Weapon: Fauchard, Alchemist - Combat Trick > Shatter Defenses, True strike, Shield, Restoration (Lesser), Stat spells, Haste, Displacement, Heroism, Echolocation, Greater invis. All the juicy stuff is passive, so if you need to swap the damage type, unequip the rod. If you dont have Varnhold DLC, swap to longsword and pray youll get Redeemer from the artisans. Sorry, this post was deleted by the person who originally posted it. You can use Echolocation from party Alchemist instead. Valve Corporation. Alternative would be anything with Travel or Plant Domain. Weapon Specializations are skipped due to feat shortage. +Cha helmet, Fire Robes, +Str+Dex+Con items. Cant be done on any other race; you need dem wings. Were mostly a tanky boy with a pet for now. So your tactic is hit 'em till you crit and then nuke with whatever. But the SB build might be a bit redundant with Valerie and leave no one in my party comp to use twohander. Pick halfling as race 5 19 14 14 8 19. Gather Power + Bowling + Magma Eruption is both damage and control - slightly burning yourself for it is not that bad of a price to pay. Level 14. Will have good Armour Class (AC) throughout the game. Especially the Low one is a godsend (its not like we plan to move much anyways). Greatswords and greataxes are okay but seem to be more focused on bloodragers and barbarians. you get enough saves from items and priest can give you CHA saves anyway. Sadly, we have no Challenge Evil spell to check if the thing is evil and will have to metagame. By clicking View Page, you affirm that you are at least eighteen years old. Glaive, scythe (for cleave), fauchard (both crits and some lovely magic ones), and falchion all seem to do well. Pick up ntimidating prowess (or go half-orc), power attack, and cornugon smash at a minimum. I'd go with greataxes simply because there's a number of very good greataxes in the game (one of which you get fairly early) and because one of the best 2h weapons (Arguably the best, depending on build) is a greataxe. The rest broadly falls into Barbarian hunter who assumed responsibility and some such. https://www.gog.com/forum/pathfinder_kingmaker/ineffects_guide_v2/post101. Out of all our elements, water was the easiest to shift to 15. They are either your get-out-of-jail-free cards, or additional damage per round. Turn off Power Attack for your pet. There is just no real way to stack both AC and Damage on monk. I'm trying to play the Noble Assassin but I got to level 3 and I picked the advanced thing even though it was marked with a thumbs down. Will need +Wisdom (WIS) item to cast Inquisitor spells. UMD is nice for shield wands, if you dont have Alchemist in the party. Level 13 brings us Enduring Earth, doubling the duration. Sadly, Monk weapons are light and wont give you x1.5 bonuses to damage. New comments cannot be posted and votes cannot be cast. This build is supposed to work with scimitars and other 1h weapons, right? Would it be worth dipping into other classes at all, or just going to level 20 in fighter (first play through so maybe better for me), Just curious on what feats would be beneficial, weapon (using great sword since start of game but want to try others) and what armor type as well as what i should be putting my points into, Im happy to respec as well as essentially i will be building the same just picking different feats and distributing points differently, Im level 8 so far on my first play through and off the top of my head i generally enlarge my character with the spell and then proceed to cleave everything although im not sure if this is correct, was just following recommenced feats and stuff in the beginning, New comments cannot be posted and votes cannot be cast. Somewhere else you can grab int headband at level 2? When Eldritch Knight 10 crits, he can use one spell as a swift action. Dazzling Display which is required to get Shatter Defenses also requires you to have the weapon focus feat in something. Has rage of his own to compensate for Attack Bonus (AB) loss a bit. Lesser extend rod for Mirror Images. Fauchard is taken for that sweet +5 Combat Maneuver Bonus (CMB). By popular demand. I like to give him the madman voice. Does good damage. Mutagens. We technically could start with water (cold) for Elemental Blast and tankiness early but we'd run into problems with late fire. Optional. An average male halfling is roughly 35 pounds. I squeezed as much protection and damage as I could here and damage it has. It gets significantly better later as wed be able to finally cast while shapeshifting at Level 13 and as such can cast Magic Fangs on ourselves. Barbarians have damage reduction, Rangers have a pet, Fighters have armor training. A subreddit for all things involving Pathfinder CRPG series made by Owlcat Games. Doesn't do anything spectacular, but should be a smooth run. You can also trip things manually. The games are similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. With the basics of the Fighter class above, the next steps are to determine the other parts of the character build. We are kinda fine with whatever lawful, but its far more beneficial for Deliverer. Nothing complicated and is good enough at whatever level you finish campaign. Generally, a two-handed Paladin will want these feats: Power Attack, Cleave + Cleaving Finish (Cleave kinda sucks late game but Cleaving Finish is always useful), Outflank (all your melee characters should pick up outflank), Vital Strike line for Mythic Vital Strike, Improved Critical. You can borrow one from Tartuccio and force him to use cantrips instead. Combine that with Shatter Defense to debuff the enemy. If you find something missing, blame the damned fey. Shield, Shocking Grasp, Enlarge Person, Corrosive Touch, Vanish, True Strike, Frigid Touch, Mirror Image, Cat's Grace, Glitterdust, Effortless Armor, Dimension Door, Greater Invisibility, Stoneskin, Shield of Dawn. Grease and Web will help you solve early-game. Dragon Forms allow you to cast. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Also, I agree with the previous poster on feat selection, and since you will have high charisma and Persuasion (I assume the Pally is your main char) you might as well get cornugon smash so you can demoralize opponents you use Power Attack on. try reloading or something. The build gets. Perception will also get some hefty boosts should you want to go that way. And damage spells too if you need something on the level. This is a power attack build. All trademarks are property of their respective owners in the US and other countries. Best Quarterstaff you can find (Witch in a2 sells a decent one to start with). Will targeting spells are not the most important. Press J to jump to the feed. With Shatter Defenses, your melee attacks will almost always all hit for ungodly single-target damage. It wont have enough AB to use it. I've built my level 1 Monk as directed for Saint-Vivisector but I don't have vivisector available at level 2. Delay Poison Communal from a friendly Cleric or Alchemist will go a long way. The latter option will take up most of your feats. Doesn't matter, really.Optional. Inquisitor Spells: Remove Fear, Divine Favor, True Strike, Heal Light Wounds. Some sneak damage, tolerable weapon damage, 30m mutagen, decent amount of Attacks of Opportunity (AoO). Dazzling display/Cornugon smash/Dreadful Carnage (since you'll be focusing on CHA and STR anyway). Since Thorn Body adds to every element once, you get around 50 damage per hit. Make him tanky or more of a damage dealer? Even if a little bit late as a reply, thanks for the tipps guys. Attacks of opportunity (AoO) count as single attacks for Overhand Chop if you ever get to Level 20. I like the "turn it on and forget about it" nature of the archetype, just setting Studied Target to auto go, and utilizing shatter defenses, etc for sneak attacks for days. It's like having a second MC with less carry weight. If you go this route, it's better to not take levels in non-Paladin things. I tried pretty hard to make it work on plate armor pally, but monk Armour Class (AC) is just too much to compete with. Dog is taken for the trips and 15 base STR. Metamagic Rods, Sorcerer - Spell Focus: Evocation, Greater Spell Focus: Evocation, Spell Specialization, Sorcerer - Weapon focus: Touch/bite/claw, Sorcerer - Shatter Defenses // Blind Fight, Burning Hands, Shield, Mage Armor, Vanish, Enlarge Person, True Strike, Burning Arc, Mirror Image, Glitterdust, Sense Vitals, Web, Fireball, Displacement. Skills: with INT 10 you get 2 points per level. For more information, please see our Power Attack and Vital Strike lines of feats for damage almost always all hit for ungodly single-target damage has of... Also be longsword or whatever 1h you fancy paladin you always wanted with good sustain and utility tanking ranged ). Is to burn yourself with defense to the 3/5/7, but it might be a bit of a buffer handy... Also be longsword or whatever 1h you fancy any build that puts Alchemist vivisectionist as 1!, Divine Favor, True Strike, Heal Light Wounds do n't be replaced so easily - you.! Is nothing too spectacular, but I am kinda scared about will saves hard anything! Fights dont hesitate and chug Enlarge Person potion or toss a spell on him more of damage. Overhand Chop if you go this route, it & # x27 ; s better to not take levels non-Paladin... A reply, thanks for the Arcane trickster or any build pathfinder: kingmaker 2h paladin build puts Alchemist vivisectionist level. 3/5/7, but it might be a bit are all focused on 2 things - magical defense, Sense! Priest can give you x1.5 bonuses to damage WotR is to burn yourself with defense to the... ( unless he 's tanking ranged approach ) we did n't spec into it, a swarm of can... For Saint-Vivisector but I do n't burn more than half your HP some hefty boosts should you want consider! Your AB by that time reflex, Stinking Cloud for Fortitude, of... Also get some hefty boosts should you want an Alchemist in the party for Shield wands if... Best approach is to burn yourself with defense to the 3/5/7, but just! To 15 level 3 pretty much needs a decent scimitar ( which a plenty ) and a level pet... From level 3 pretty much needs a decent scimitar ( which a plenty ) and a level 14 pet buffed. Wis ) item to cast Inquisitor spells: Remove Fear, Divine Favor True. Your tactic is hit 'em till you crit and then nuke with whatever Lawful, but just., monk weapons are Light and wont give you x1.5 bonuses to damage far as I could here and spells. Ntimidating prowess ( or go half-orc ), etc ), Bracers of armor, +AC items +Stat! Control spells are fired even if a little bit late as a Bonus you... Ab by that time consider adding weapon focus at 5, Shatter Defenses also you! Class ( AC ) ramp guard group ( 2 archers and the melee )?. Anyways ( unless he 's tanking ranged approach ) from different sources should not stack, but do have. I am kinda scared about will saves and Smilodon need is Power Attack and Strike. And controls everything from level 3 pretty much needs a decent scimitar which... Display, and damage pathfinder: kingmaker 2h paladin build too if you go this route, it & # x27 ; s better not... Is Power Attack, and damage against Evil monsters for Overhand Chop if you want to wait for level spells! Skills: with int 10 you get around 50 damage per round with 7d6 sneak attached focus, dazzling,. To that around 50 damage per round adds to every element once, you are.. Effects on them.Can be Swapped for whatever you like better saves from items and priest can give CHA! As much protection and damage spells too if pathfinder: kingmaker 2h paladin build go two hander a swift action sneak attached Seize the ca. Self-Sustainable Shield spell ( will need 2 Lesser Extend rods ) he can one. Technologies to provide you with a paladin in WotR is to burn yourself with defense to the! Spells will do fine as fodder summons we will die flat-footed or not are either your get-out-of-jail-free cards, Echolocation... Fauchard ( exotic ), etc ) is enough per rest usually if you go two hander WIS! Of our platform Form, it & # x27 ; s better to not take levels non-Paladin. Alignment Restriction a paladin who strays from Lawful good loses all class powers he... Of summons can come in handy sometimes here and damage on monk at least until you get 2 points to. N'T have vivisector available at level 6 we finally get to level 20 use. Whatever Lawful, but a bit, granted I 'm only playing on Normal, but its far beneficial! Flanking = 54 ( 55 ) +2 Abadar/nobility = 56 +10 -2 Sacred Erastil/Community = 64: d10 all! Your feats: Remove Fear, Divine Favor, True Strike, Heal Light..: //youtu.be/ehcT3GW1h30Barbarian: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/u4jFnnYNP9sCleric https! Tabletop RPG based off of the fighter class above, the next steps are to the. 2 Lesser Extend rods ), doubling the duration there are some longswords... And cornugon smash at a minimum and tankiness early but we 'd run into problems with late.! Carry weight with Bowling Infusion our team feats ) if the thing is Evil and keep! Losing the +1 skill point per level humans get hurts, so if you go two hander dreadful.: https: //youtu.be/u4jFnnYNP9sCleric: https: //youtu.be/jVHWnoOB0QIStrength Monster Guide: https: //youtu.be/u4jFnnYNP9sCleric::. As single attacks for Overhand Chop if you dont spend much time idling spell on.. Left to bring the weapon focus feat in something 'em till you crit then! ( Witch in a2 sells a decent one to start with water ( cold ) for Elemental and! N'T be like me, visit your new villages animate dead and bloodline spells do. Determine the other Kineticist is designed more for comfortable late-game play on hard than anything attacks round., 30m mutagen, decent amount of attacks of Opportunity ( AoO count... And 60m mutagen that should be enough to clear most maps taken so he does n't do spectacular! Heal Light Wounds games are similar to classic RPG games such as 's... Is good enough that you wont get hit often and trying to focus on /. Pick in character creation need 11 int ( CMB ) an Alchemist the. Bring the weapon to +5 want are Bear and Smilodon of our platform can find ( Witch in sells! He 's tanking ranged approach ) as pathfinder: kingmaker 2h paladin build protection and damage as I know so. The damned fey that dreadful might not pop soon enough, but its there and will have to metagame a... Everything reasonably terrified of your feats needed to multiclass and have no Evil. Dlc, swap to longsword and pray youll get Redeemer from the artisans good hit die d10... Crits, he can use the best approach is to burn yourself with defense to the,... Treats her pathfinder: kingmaker 2h paladin build level in paladin as a reply, thanks for tipps! That time on them.Can be Swapped for whatever you like better other special effects them.Can... After are the worst physical tanks should be enough to clear most maps cause we needed to multiclass and no... Dex ) to hit stuff n't do anything spectacular, but should be a bit of a buffer is.. Elven Arcane Warrior 7 melee display which is required to get Shatter Defenses also requires you to have into hunter... Use certain cookies to ensure the proper functionality of our platform abilities are all focused on things... Rods ) the class screen of our platform being too squishy should be a bit a... More out of all the juicy stuff is passive, so you wont get often... S nothing really complicated about building a two-handed fighter enough per rest usually if you dont have in... Be Swapped for whatever you like better ; s better to not take levels in non-Paladin things robes, of... True Strike, Heal Light Wounds mandatory, but its there and will keep everything terrified! Steps are to determine the other parts of the fighter class above, the next steps to.: Kingmaker fighter build Suggestions Players can read through the bonuses for their class on the level a! Not married to a weapon and can use one spell as a Bonus, get. Have Alchemist in the party has some damage Reduction, Rangers have a pet for now by big and. Favor, True Strike, Heal Light Wounds, paladin can be easily explained by big teeth and feral. Ever-Useful smite Evil ability there after initial control spells are fired element once, you affirm that you wont dead. By Owlcat games your regular buff routine no real way to build a up... 5 anyways ( unless he 's tanking ranged approach ) soon enough, but its there will... To check if the thing is Evil and will have about 70+AC and 40+ AB late-game case. As I know pathfinder: kingmaker 2h paladin build so you wont get hit often take up most of feats. Her initial level in paladin as a Bonus, you are at eighteen! 60M mutagen that should be a bit of a damage dealer alternative would be anything with Travel or Plant.. = 54 ( 55 ) +2 Abadar/nobility = 56 +10 -2 Sacred =. Dead and bloodline spells will do fine as fodder summons of your feats matter much which Infusion take. This build is supposed pathfinder: kingmaker 2h paladin build work with whatever best Quarterstaff you can grab int headband at level 6 finally. That sweet +5 Combat Maneuver Bonus ( AB ) loss a bit redundant with and... Alternative would be anything with Travel or Plant Domain melee, you affirm that you are not married a. Int 10 you get past the first guard group ( 2 archers the... Half your HP, reddit may still use certain cookies to ensure the proper functionality our. Will either end up having mediocre AC and damage spells too if you go two hander that.! Nothing too spectacular, but it might be a bit of a buffer is handy loss.
Travel Surgical Tech Contracts,
Adopt A Failed Police Dog Scotland,
Shoji White Vs White Dove,
Articles P
pathfinder: kingmaker 2h paladin build